USING LEAN-KANBAN

Clinton Keith,
on Kanban for game development

[Game] asset creation is deterministic and sequential work that does not fit the Sprint iteration cycle very well. If we think about production as a factory assembly line, then the two to four week iteration cycle doesn't make as much sense. Factories don't empty the assembly line every four weeks and determine what to build next.

Are there different flavors of Lean-Kanban? Kanban is about "starting where you are" and creating the best development flow to meet the requirements of your organization. Different team dynamics, restrictions and regulations, and different types of work mean that Kanban will look a little different from organization to organization -- even from team to team. This area explores a variety of ways teams are using Kanban in the field.